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	<title>Comments on: I Can&#8217;t Define Inanity, But I Know It When I See It</title>
	<atom:link href="http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Wendelius</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-2/#comment-6295</link>
		<dc:creator>Wendelius</dc:creator>
		<pubDate>Tue, 23 Jan 2007 12:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6295</guid>
		<description>Someone had to post this: http://www.getafirstlife.com/

:)</description>
		<content:encoded><![CDATA[<p>Someone had to post this: <a href="http://www.getafirstlife.com/" rel="nofollow">http://www.getafirstlife.com/</a><br />
 <img src='http://brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: brent</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-2/#comment-6294</link>
		<dc:creator>brent</dc:creator>
		<pubDate>Fri, 19 Jan 2007 22:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6294</guid>
		<description>The next iterations of something Second Life-ish are going to be the interesting ones.

Your modern MUSH has gone away from the open-ended Second Life show-up-as-whatever and build-whatever sort of thing and become more hybridized with  more MUDdish elements: world-building is generally confined to a certain &quot;theme&quot;, and administrative powers are used to restrict modification-access to certain elements such as your hit points to regulate universal behavior, and &quot;unthematic&quot; elements are yanked out.

The thing that will really take off is when SL meets NWN2 - a real world-builder.  Limiting player sizes to somewhere around Dunbar&#039;s number keeps the hardware costs and the administrative overhead down to an attainable level; the major MUSHes of today do this sort of thing quite well.  You also don&#039;t need a sort of giant SL-ubercontinent to help people find their way to your little sub-world; really, the web as a whole does it much better and SL&#039;s phonebooky implementation arguably sucks anyway.</description>
		<content:encoded><![CDATA[<p>The next iterations of something Second Life-ish are going to be the interesting ones.</p>
<p>Your modern MUSH has gone away from the open-ended Second Life show-up-as-whatever and build-whatever sort of thing and become more hybridized with  more MUDdish elements: world-building is generally confined to a certain &#8220;theme&#8221;, and administrative powers are used to restrict modification-access to certain elements such as your hit points to regulate universal behavior, and &#8220;unthematic&#8221; elements are yanked out.</p>
<p>The thing that will really take off is when SL meets NWN2 &#8211; a real world-builder.  Limiting player sizes to somewhere around Dunbar&#8217;s number keeps the hardware costs and the administrative overhead down to an attainable level; the major MUSHes of today do this sort of thing quite well.  You also don&#8217;t need a sort of giant SL-ubercontinent to help people find their way to your little sub-world; really, the web as a whole does it much better and SL&#8217;s phonebooky implementation arguably sucks anyway.</p>
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		<title>By: Evangolis</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6293</link>
		<dc:creator>Evangolis</dc:creator>
		<pubDate>Fri, 19 Jan 2007 08:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6293</guid>
		<description>&quot;&#039;Recurring complaints are not indicative of a problem with the critics&#039;

Except that in this case the critics are not, y’know, actually playing the game. &quot;

That&#039;s what all the MMOs say.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8216;Recurring complaints are not indicative of a problem with the critics&#8217;</p>
<p>Except that in this case the critics are not, y’know, actually playing the game. &#8221;</p>
<p>That&#8217;s what all the MMOs say.</p>
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		<title>By: Riprend</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6292</link>
		<dc:creator>Riprend</dc:creator>
		<pubDate>Fri, 19 Jan 2007 02:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6292</guid>
		<description>SL -did- get positive coverage for a good long while, Vivianne; the cool things got talked about, the less cool kind of swept under the rug. We&#039;re talking like a year&#039;s worth of pretty positive stuff coming out of it. It&#039;s only been in the past two months that they&#039;ve been paying full retail PR price.

Scott, Damion and Raph&#039;s sites doesn&#039;t exist to say &quot;ooh, neat, cool thing here;&quot; their usual purpose is to identify problems and open up discussion about them. Doesn&#039;t mean they never do that, it&#039;s just not the usual purpose.

So no, with those two things in mind, I don&#039;t think sexsexfurrysexanthrosexstrippersex discussion is unreasonable. You should be thankful, because as someone who appears to value good things in SL, realize that it&#039;s only negative attention on all these barriers from people like Raph, Damion and Scott that are going to eventually force LL to fix the problems or croak.

I vote croak.</description>
		<content:encoded><![CDATA[<p>SL -did- get positive coverage for a good long while, Vivianne; the cool things got talked about, the less cool kind of swept under the rug. We&#8217;re talking like a year&#8217;s worth of pretty positive stuff coming out of it. It&#8217;s only been in the past two months that they&#8217;ve been paying full retail PR price.</p>
<p>Scott, Damion and Raph&#8217;s sites doesn&#8217;t exist to say &#8220;ooh, neat, cool thing here;&#8221; their usual purpose is to identify problems and open up discussion about them. Doesn&#8217;t mean they never do that, it&#8217;s just not the usual purpose.</p>
<p>So no, with those two things in mind, I don&#8217;t think sexsexfurrysexanthrosexstrippersex discussion is unreasonable. You should be thankful, because as someone who appears to value good things in SL, realize that it&#8217;s only negative attention on all these barriers from people like Raph, Damion and Scott that are going to eventually force LL to fix the problems or croak.</p>
<p>I vote croak.</p>
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		<title>By: J.</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6291</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Thu, 18 Jan 2007 19:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6291</guid>
		<description>I won&#039;t ever disparage anyone from enjoying an experience, provided it doesn&#039;t hurt anyone. If it feels good, do it. Just don&#039;t splash on me.

Part of the problem I have with SL is that it tends to splash. A lot. But that&#039;s what critics are pointing out. That&#039;s what critics are for.

And if you can&#039;t find fun in 10 hours without someone holding your hand, then that&#039;s worth pointing out to the world.</description>
		<content:encoded><![CDATA[<p>I won&#8217;t ever disparage anyone from enjoying an experience, provided it doesn&#8217;t hurt anyone. If it feels good, do it. Just don&#8217;t splash on me.</p>
<p>Part of the problem I have with SL is that it tends to splash. A lot. But that&#8217;s what critics are pointing out. That&#8217;s what critics are for.</p>
<p>And if you can&#8217;t find fun in 10 hours without someone holding your hand, then that&#8217;s worth pointing out to the world.</p>
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		<title>By: tazelbain</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6246</link>
		<dc:creator>tazelbain</dc:creator>
		<pubDate>Thu, 18 Jan 2007 17:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6246</guid>
		<description>I wish that had it set up more like webpages.  You rent land from a host.  Build your area as you see fit and make agreements with landowners you like to be each other neighbors( may be a different host).  Players would naturally form neighborhoods by their own interests and none this virtual property crap.</description>
		<content:encoded><![CDATA[<p>I wish that had it set up more like webpages.  You rent land from a host.  Build your area as you see fit and make agreements with landowners you like to be each other neighbors( may be a different host).  Players would naturally form neighborhoods by their own interests and none this virtual property crap.</p>
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		<title>By: Gwaendar</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6290</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Thu, 18 Jan 2007 17:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6290</guid>
		<description>&quot;yeah you must be right. If it isn’t perfect then just forget it. It must not be worth any further exploration&quot;.

Hyperbole FTW. I don&#039;t think anyone is asking for perfection. However, being able to understand the interface and finding the non-smut / non-crap in under 10 hours isn&#039;t striving for perfection, it&#039;s even way below the bare minimum expectation visitor lambda will have. 1 hour sounds about right.

Fortunately, what the whole media-love-and-backlash circus has made very obvious is getting SL&#039;s trusted users come out and speak up. Reading them is enough of an education that this very user lambda here now knows for sure he won&#039;t ever have to try the thing out. It&#039;s not about the reputedly arcane user interface or the apparent heaps of smut or crap. It&#039;s about that, no offense meants, I doubt I have enough values in common with SL&#039;s advocates to stay in a virtual environment with them for any length of time.</description>
		<content:encoded><![CDATA[<p>&#8220;yeah you must be right. If it isn’t perfect then just forget it. It must not be worth any further exploration&#8221;.</p>
<p>Hyperbole FTW. I don&#8217;t think anyone is asking for perfection. However, being able to understand the interface and finding the non-smut / non-crap in under 10 hours isn&#8217;t striving for perfection, it&#8217;s even way below the bare minimum expectation visitor lambda will have. 1 hour sounds about right.</p>
<p>Fortunately, what the whole media-love-and-backlash circus has made very obvious is getting SL&#8217;s trusted users come out and speak up. Reading them is enough of an education that this very user lambda here now knows for sure he won&#8217;t ever have to try the thing out. It&#8217;s not about the reputedly arcane user interface or the apparent heaps of smut or crap. It&#8217;s about that, no offense meants, I doubt I have enough values in common with SL&#8217;s advocates to stay in a virtual environment with them for any length of time.</p>
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		<title>By: CmdrSlack</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6289</link>
		<dc:creator>CmdrSlack</dc:creator>
		<pubDate>Thu, 18 Jan 2007 16:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6289</guid>
		<description>&quot;Except that in this case the critics are not, y’know, actually playing the game.&quot;

Yeah, ten hours isn&#039;t playing at all.  And it might be useful to note that most critics CAN&#039;T play, which is part of their criticism.  I&#039;ve had a SL account since early 2005 and I still mostly only see porn and  whatnot in the search.  Yes, there&#039;s good content, but there&#039;s also a ton of shit content.  If people are only finding the shit, that&#039;s not really their fault.</description>
		<content:encoded><![CDATA[<p>&#8220;Except that in this case the critics are not, y’know, actually playing the game.&#8221;</p>
<p>Yeah, ten hours isn&#8217;t playing at all.  And it might be useful to note that most critics CAN&#8217;T play, which is part of their criticism.  I&#8217;ve had a SL account since early 2005 and I still mostly only see porn and  whatnot in the search.  Yes, there&#8217;s good content, but there&#8217;s also a ton of shit content.  If people are only finding the shit, that&#8217;s not really their fault.</p>
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		<title>By: Vivianne Draper</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6288</link>
		<dc:creator>Vivianne Draper</dc:creator>
		<pubDate>Thu, 18 Jan 2007 15:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6288</guid>
		<description>&lt;i&gt;Recurring complaints are not indicative of a problem with the critics&lt;/i&gt;

Except that in this case the critics are not, y&#039;know, actually playing the game.</description>
		<content:encoded><![CDATA[<p><i>Recurring complaints are not indicative of a problem with the critics</i></p>
<p>Except that in this case the critics are not, y&#8217;know, actually playing the game.</p>
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		<title>By: Vivianne Draper</title>
		<link>http://brokentoys.org/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/comment-page-1/#comment-6287</link>
		<dc:creator>Vivianne Draper</dc:creator>
		<pubDate>Thu, 18 Jan 2007 15:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/16/i-cant-define-inanity-but-i-know-it-when-i-see-it/#comment-6287</guid>
		<description>&lt;i&gt;And there’s something kind of sick about blithely acknowledging the perversity and fuckedupness of an available Internet experience while offering to show people around&lt;/i&gt;

yeah you must be right.  If it isn&#039;t perfect then just forget it.  It must not be worth any further exploration.</description>
		<content:encoded><![CDATA[<p><i>And there’s something kind of sick about blithely acknowledging the perversity and fuckedupness of an available Internet experience while offering to show people around</i></p>
<p>yeah you must be right.  If it isn&#8217;t perfect then just forget it.  It must not be worth any further exploration.</p>
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