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I Can’t Define Inanity, But I Know It When I See It
Wagner James Au posts an article which argues that the only people that should be reporting on Second Life are people who play Second Life. Well, that’s certainly a common complaint, as anyone who read lumthemad.net and played Asheron’s Call can attest. But of course, Second Life invents everything:
At the forefront of the Second Life backlash, of course, is Nick Denton’s Valleywag. After reading the endless flurry of adulatory press coverage, the rakish blogging mogul decided the place was “begging for a takedown.” And so he has wittily attempted.
I’ve asked Nick three separate times if he’s ever tried Second Life himself, but an answer has not been forthcoming; given the vagueness of his descriptions, and the choice of negative stories he selects (see below), I’m provisionally assuming there is in fact no seasoned Denton-spawned avatar to be found.
Au is, to be fair, forthcoming that he is deeply enmeshed in every conflict of interest possible with SL/Linden Labs. He also notes, correctly, that many of the critics of SL may simply not be able to operate the freakin’ thing. I personally needed a native guide just to instruct me how to WALK and LOOK AROUND. And I think it’s safe to say that I have a passing familiarity with computer games and user interfaces. The “I have a box on my head” icon I use for SL (now new and improved!) is not coincidental. The default action for an object container is to wear it. Which results in you having, well, a box on your head. This makes little sense in terms of user interface conventions, but it was unfixed for so long (edit: finally patched in August of this year) that it’s become a running gag among SL users.
With the existing interface, it is remarkably easy for the unitiated user to go stumbling helpless through the world and quickly assume it’s simply a chat room peopled only by gamblers and prostitutes. And me describing the larger promise of Second Life is like telling someone from Eastern Europe about the United States, and the variety of opportunities awaiting them there—but when they finally arrive, they end up trapped in Las Vegas International where the TSA insists on giving them a four hour body cavity search before they’re let through.
I’m not sure why there would be snarky “backlash” coverage about SL focusing on being a chat room peopled mostly by gamblers and prostitutes, and ignores the people off in their own little servlet curing cancer or singing folk songs or whatever. Perhaps they, I don’t know, logged into SL and hit the Search button.

It’s more than a little unreasonable to expect people to judge a game based on its potential when other games aren’t extended the same courtesy. Second Life’s pretensions to being a “metaverse” or “a new web” or “life’s operating system” or whatever else Snowcrashy buzzword is being flung about to the contrary – it’s a game. To be technical, it’s a graphical MUSH, and much like Everquest being the first graphical Dikumud, it’s setting the standards for all that follows.
Which, as Something Awful (who do play regularly) notes, is mostly gamblers, sexual minorities, and prostitutes, backed by a service which is frequently spotty.
Here’s my take. SL is a social MMO – if not the first, certainly one of the largest (only the often-ignored-especially-by-me Habbo Hotel is larger). And as such, it’s worthy of study, and not merely by the starry-eyed cognoscenti, but by the average user. UI issues, content issues, platform issues, and Linden’s relentless PR manipulation – all of these are worthy of discussion, and unless Lindenistas expect everyone on the planet to log into SL regularly (which they may well do) then some form of separation from the SL community has to be expected. And rather than try to minimize the focus on the more popular and more sleazy parts, maybe it’s worthwhile to examine why the most popular also happens to be the most sleazy. Maybe it’s because that’s what people tend to do when they’re given the freedom to do whatever they want. Liberated from the surly bounds of accountability, the first thing that the average user apparently wants to do is visit a strip club.
It’s not the story Linden wants the mainstream media discussing, but *I* certainly find it interesting. Or amusing at the least.
Adam “Tide” MacDonald has another take here, and Damion Schubert waxes truly wroth on his site.
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about 3 years ago
Prokofy Neva now only allows comments on her SL blog from people posting with valid SL names, so it must be a SL meme floating around. A while back Raph Koster had a little network map and a post on the cultural divide between second lifers and the mmo world. Guess the chasm will only get bigger…
about 3 years ago
“SL is a social MMO – if not the first, certainly the largest.”
No, Habbo Hotel is bigger.
about 3 years ago
“Maybe it’s because that’s what people tend to do when they’re given the freedom to do whatever they want. Liberated from the surly bounds of accountability, the first thing that the average user apparently wants to do is visit a strip club.”
Now we know what k3wl d3wdz do when denied the ability to kill other players.
about 3 years ago
70% of everything is porn. This is an unwavering statistical rule of the universe. SL is just yet another example.
about 3 years ago
it’s been said about a million times, but, second life just isn’t fun.
i take that back. second life isn’t fun for average players. it’s a kick in the pants for that small percentage of “creative” players.
in the end, tho, it ends up being a restaurant with no dining room, only a kitchen, and a bunch of different cooks all making different variations the same meal.
who on earth would want to dine there?
it has a huge barrier to entry and not a lot of incentive to overcome it. it’s a 3d version of the difference between irc and aim.
second lifers can sit around and stare at each others’ belly buttons and rebel that “nobody understands us” all they want. it doesn’t change any of that.
newsflash: we DO understand, and yet, it’s still not fun.
wow — good lord. enough metaphors in there for ya?
m3mnoch.
about 3 years ago
“anyone who read lumthemad.net and played Asheron’s Call”
I stopped reading there… I was so happy to see you talking about me I figured I’d quit while I was ahead
about 3 years ago
While we still joke about the box-on-the-head thing, boxes don’t go on your head anymore. That was changed in August 2006.
about 3 years ago
Oh? Where’s the default attachment spot now? I’m assuming there’s still plenty of boxes being accidently attached somewhere.
about 3 years ago
Right hand these days. Not nearly the same standard of comedy gold. I still use the ‘box-on-head’ reference for my comics, even though it’s a bit old hat.
Release notes for that release here: http://slhistory.org/index.php/Version_1.12.0
about 3 years ago
Sorry, Ms. Nino, but I double-clicked a box to take that screenshot this afternoon. Maybe it’s the case for objects created after August?
Anyway, fixed the story (and added reference to Habbo as the largest social MMO, /tip to Raph)
about 3 years ago
Objects remember attachment points once attached – so that may have something to do with it.
The whole objects-attaching-to-avatars system is both a strength and a weakness.
And Tat’s just fine
about 3 years ago
As much attention as SomethingAwful has given SL, I don’t think a Geno invasion has been attempted there. But then, it’s so much more fun to spawn Gremlins everywhere and, of course, wiggly dildos.
about 3 years ago
good call on his part, I wouldnt have to read Second Life crap as much.
about 3 years ago
I really thought, optimistically, that the point of the original article is that no one who doesn’t play SL should write about it because nobody else cares.
about 3 years ago
“…because nobody else cares.”
i think that’s the other shoe that just hasn’t dropped yet.
m3mnoch.
about 3 years ago
I don’t play anymore but I still care.
To me, SL is like AmWay. It’s a great idea and you could do amazing things with it, but in the long run it’s more interesting (and less effort, not to mention less annoying) to watch it from a distance.
about 3 years ago
Well obviously people care because they talk and write about it *all the friggin time*. Geesh.
SL is like any other MMO. Lots of people make accts, some stick around, some don’t. If LL didn’t use such gawdawful inflated numbers (how many of the new accounts are just alts? I have a virtual army of alts myself — why not? they are free) we might know exactly how many people signed up and how many stuck around. Oh but right — they don’t even have a way to tell who is an alt or not since they don’t require any sort of credit card verification to make an account.
As far as the sex stuff – you know that didn’t start in SL and it certainly won’t end there. It may have the shortest time to cock but that’s only because in SL its actually possible to make a cock (as opposed to, say, MUSH’s and MUCKs where you could make a text representation of a cock I suppose but that’s really not the same thing is it?) (or as opposed to say UO, EQ, AC, WOW, whatever where you can’t actually make a cock. But as long as there have been online games there has been cyber sex. So what did you think was going to happen when a whole bunch of people were given the freedom to do whatever they wanted a platform to do it in?
I guess my only questions are why are you suprised and why is this news?
about 3 years ago
SL is like any other MMO. Lots of people make accts, some stick around, some don’t.
See, I know exactly where you’re coming from on this, and I don’t blame you for getting there, because you have obviously been led down a primrose path by a long string of allegedly-well-meaning but thoroughly ill-equipped MMO makers.
SL is not like MMOs. MMOs are supposed to be games. Try calling SL a game in Webshot of its biggest supporters. SL’s creators have set out a sandbox and thrown out their responsibility for policing it or even trying to promote a standard of “good” content. It’s all left up to players, which means Sturgeon’s Law is the only one that applies.
But, considering that MMO players are probably the most divorced from any notion of “fun” of any sort of gamer, I can’t blame you for posting the above. It’s just wrong.
about 3 years ago
You know, I actually encountered the box-on-the-head thing when I first played second life. Although I have played it, maybe I never gave it much of a chance. But I did log in, I did look around, and I did hit the search button and see a list of strip clubs and casinos. Thus, I stand by my original opinion.
B-grade modders.
Furries.
Porn.
about 3 years ago
So, just like the WWW then, VPellen?
about 3 years ago
SL is not like MMOs. MMOs are supposed to be games. Try calling SL a game in Webshot of its biggest supporters.
So why are you arguing this with me instead of Lum, who, incidently, said the exact same thing? He makes an argument for this being a game. Go tell the big guy huh?
about 3 years ago
Thinking on it more Lum, I think one of the problem I have with the consistent reporting of all the sex sex sex in SL is that its lazy. Sure its there. Sure its half the content. Sure there are more varieties of sexxors in SL than you can shake a stick at. But uh, this is news? This is worthy of analysis? I mean I guess it is in that same way that the internet is for porn and prolly the same percentage of the internet is for sex the way that SL is for sex. And we all know this.
And, yeah, the interface sucks and its a laggy POS. Again, tell me something I don’t know.
But there’s just as much cool stuff. You know there’s not, say, just as much historical recreation, in SL as there is sex — but its there. There aren’t as many cool builds as there is sex — but they are there. There’s not as communities reaching out and doing something cool for someone in need — but they are there. There’s not as many RP sims as there is sex — but they are there. And lots lots more.
This stuff all gets ignored because every time someone wants to talk about SL all they have to post is “look sex” and everyone, including you, looks and says “whoa lots of sex wowy” and when that fails to be interesting there’s “look Anshe’s being a bitch” “look Prokofy’s being crazy” “look SL is lying about their numbers again” “look SL is being needlessly promoted again” — then you wash, rinse and repeat.
Its not just you either. Raph, Damion, Terra Nova — they all do the exact same thing. Not a one of you are bothering to talk about the cool stuff that can be found in SL — the stuff that might enhance all online worlds — which is all any MMO is anyway right? An online world? But that would take actual thought. That would take going into SL and seeking that stuff out and actually spending some time studying the subject matter. Why do that when you can point and go “yo sex! yo Anshe! yo bad client!” and all your readers will, of course, have a jolly good time with that because no one ever failed to grab attention by talking about sex. Which I suppose was fine when you were running LtM but is kind of lame for a developer’s blog. But hey — who am I to stop you from being The Register?
about 3 years ago
Vivianne:
The biggest problem with all the stuff that isn’t sex (aside from it not being dominant) is that it isn’t exactly surprising. When people get their hands on a virtual sandbox, they start making things. A lot of what gets made is neat. A lot of what gets made is sex. And a lot of what gets made is utter tripe that should never see the light of day. I don’t think this is what honestly surprises anybody.
The most amazing thing about second life is not what it produces, but how much attention it gets IN SPITE of what it produces. I think everybody’s just waiting for the damned thing to cave in on itself, because it really does seem inevitable. And I realize that it’s paradoxical to say that it gets a lot of attention because it gets a lot of attention, but I honestly can’t think of a better explanation.
about 3 years ago
Lum’s post was good because it reflected the “average user experience” that seems to be missed/glossed over in all the other coverage. After reading breathless post after post on Terra Nova, etc., I tried it for a couple hours one afternoon and had the same kind of experience Lum had.
I found tons of penises for sale, got stuck in some kind of helicopter for a half hour, and ultimately figured that I just didn’t “get it.” For a game that aspires to be about total freedom for the user, it doesn’t do much to help n00bs like me get there.
about 3 years ago
Thinking on it more Lum, I think one of the problem I have with the consistent reporting of all the sex sex sex in SL is that its lazy. Sure its there. Sure its half the content. Sure there are more varieties of sexxors in SL than you can shake a stick at. But uh, this is news? This is worthy of analysis? I mean I guess it is in that same way that the internet is for porn and prolly the same percentage of the internet is for sex the way that SL is for sex. And we all know this.
Last night when writing my own angry rant on the subject, I logged on to see if my memory of the experience had been misplaced. When I clicked on congregations of people on the map, they were always groups of furries or scantily clad dancing women, with the helpful option to buy new dance animations.
When I clicked on Events, they were all sex-based as well, except for one called ‘make linden money fast’. I clicked on that, to find myself in a lot that promised me Linden Bucks if I took an online survey.
Which goes back to my post (and to some extent Scott’s as well) – Second Life might good and well have lots of cool stuff that isn’t all about sex, but Linden Labs makes no effort to actually help us find it.
about 3 years ago
Which goes back to my post (and to some extent Scott’s as well) – Second Life might good and well have lots of cool stuff that isn’t all about sex, but Linden Labs makes no effort to actually help us find it.
Very true Damion and thats a huge bitch a lot of SL ‘residents’ have with LL as well. You kind of *do* need a ‘native guide’ (as Lum put it — I was his) to help you find your way.
But again, this isn’t news. Its something that’s been pointed out again and again and again. Yeah the interface sucks. Yeah its hard to find the stuff you want to find without already knowing where it is. But geesh how long and how many times are y’all gonna bitch about this? Its like a never-ending rant.
If you want a native guide to show you the cool stuff, I’ll be happy to show you around. I bet Taturu would as well — she’s famous in SL for helping new people. But at this point, w/o doing something like that, it seems that all you (and Lum, and Raph and everyone else who constantly whines about how much SL sucks) want to do is continue bitching about the stuff you’ve already been bitching about for months. I guess the never-ending rant is amusing on some level but I just kind of think its rather lazy on y’alls part and that you’re better than that.
about 3 years ago
Well, it’s kind of called “backlash” for a reason. The coverage of Second Life, in the mass media and in places like Terra Nova has been breathless “Wow, look at the potential!” pieces. Whereas at the moment, it’s just that – potential.
People lately have been focused on Linden’s “WE HAVE MILLIONS OF USERS! WHEE!” because it’s a very easy way to focus on the SL hype machine that for most of last year has been fairly relentless, and which ignores what SL actually is, in lieu of what its users would like it to be. But there’s much worse things that the media could be focused on, such as the ageplay community, the rapeplay community, and no doubt any number of similar things.
Of course, this sort of thing comes from the users. The Anshe Chung attack was notable in a number of ways (which I’m pretty sure I hit on); it was an example of a media company that was totally unable to use basic controls to police their own event, an event of in-game griefing that a new community is coming to grips with, and one of the more hilarious invocations of DMCA law in a while. All of which is interesting, and shows SL’s footprint which is much larger than the size of its userbase, because it originated *from* its userbase.
And SL is a game. For crying out loud, it’s not even the first MUSH, or the first graphic MUSH. It just happens to be a game without rules.
about 3 years ago
Also don’t forget Cyworld which is also bigger, though I am not sure if it is bigger than Habbo
about 3 years ago
But again, this isn’t news. Its something that’s been pointed out again and again and again.
Yes, and I was perfectly content to let sleeping dogs lie. But Wagner Au’s article basically disregarded the reviewer’s opinions BECAUSE they couldn’t find the cool stuff in TEN HOURS. Yeah, maybe all of you have heard it all before, but in that case, I would argue against using that particular line of defense.
Second Life is not going to take off until they stop saying things like ‘it’s always been like that’ and ‘can’t you see it’s the future?’ and start, you know, fixing some of these things. As long as that camp keeps promoting themselves as the second coming of Jesus without fixing these issues, they leave themselves open to critics saying “Yeah, but….”
about 3 years ago
And SL is a game. For crying out loud, it’s not even the first MUSH, or the first graphic MUSH. It just happens to be a game without rules.
Hey I’m with ya there! Go tell it to J. oh right — he doesn’t want to argue that with you, just me. I am speshul! lol.
Yeah there are much worse things the media could be focused on. But I’m not so much talking about the media as I am talking about *you*. And Damion. And Raph. And other game developer types with blawgs.
I expect sound bites from the media. You do too (or you should anyway because in-depth reporting of *anything* [politics, sports, whathaveyou] went the way of the dodo long ago). But I don’t expect a sound bite from you. And that’s kind of what your (and most other online world designers) SL coverage has become. Lum is now going to bitch about SL. Choose one of the following subjects to bitch about: lousy interface/sex/furs/sex/lag/too much media/potential/not a game/is a game/no content/too much content/inflated numbers…
I mean its been done. And done and done and done. I kind of think y’all are just being lazy now. “Hey I haven’t blogged for a while. Let me bitch about SL — that’s always good for 100 comments or so”.
Yeah you hate it. Got that. Yeah the interface sux. Got that. Yeah the events calendar is the suck. Got that. Yeah there’s a lotta sex stuffs. Got that. Yeah there’s too much hype. Got that.
And in other news, didja hear PKing was a problem in the early days of UO?
about 3 years ago
Au started it!
No, really. My current screed (as well as Damion’s) was prompted solely by Au’s crack-monkeyish fanboy assertion that one can only comment on Second Life once they walk 80 miles in an avatar’s shoes. Which was… funny. I like funny.
about 3 years ago
Second Life is not going to take off until they stop saying things like ‘it’s always been like that’ and ‘can’t you see it’s the future?’ and start, you know, fixing some of these things.
Couldn’t agree with you more. Really wish they’d fix some of this crap too. Here’s a new SL subject for you to rant about — TP and/or search has gone down every day for the last two weeks.** Maybe the last three weeks. Seriously that’s some fucked up shit there and no one wants them to fix it more than the people who love the uh… *looks around furtively* “game.”
But you aren’t the mainstream press. You aren’t formenting some sort of rebellion here. Your ranting isn’t getting them to fix it because you rant about stuff they aren’t going to fix — for instance needing 10 hours (although I tend to think that claim is ridiculous — you need at least 100***). But seriously LL isn’t going to create content. I think they’ve made that clear enough. Now whether they are going to invest in decent enough infrastructure to support SL’s growth is a different story entirely.
**See if you played more than 10 hours you’d know this!
***Its a joke!
about 3 years ago
No, really. My current screed (as well as Damion’s) was prompted solely by Au’s crack-monkeyish fanboy assertion that one can only comment on Second Life once they walk 80 miles in an avatar’s shoes
Well yeah but Au was paid to be a fanboi. You didn’t really expect that to stop just because he’s not on LL’s payroll anymore, did you?
about 3 years ago
Given the wacky infrastructure requirements they’ve talked about (something like 40,000 servers for the current grid or something ridiculous like that – I’d have to look up the Cnet interview for a more accurate if old figure) I’m not sure that’s even possible.
about 3 years ago
What I find amusing is that this is exactly the same sorts of arguements as the ones from 11 years ago about how that “new interweb is all sex and porn and will everyone please shut up about it because it’s only for loosers.” Of course, now the usefullness is obviously apparent to everyone here, but back in ’95 it was being dismissed out of hand in exactly the same way that many people want to dismiss SL out of hand.
Not that I’m saying that a decade from now we’ll all be in SL talking about how worthless the next thing to come along is becuase it’s all porn and furries. I have no idea. But there is definately a strong parallel in these discussions with those in the past about the medium on which we are now discussing this.
about 3 years ago
“But there is definately a strong parallel in these discussions with those in the past about the medium on which we are now discussing this.”
There are other historical parallels as well. Move the clock forward from ’95 a few years and we get ‘the new economy’ where things work completely differently… dot.coms and dinosaurs.
Is there perhaps a whiff of ‘irrational exhuberance’ again in the air? Or is SL really a ‘new form of emotional bandwidth’?
about 3 years ago
I watch this debate, and I have to think of pre-WoW EQ. Broken things can be fixed, and if the current game doesn’t fix them, somebody will make a new game that is less broken.
Recurring complaints are not indicative of a problem with the critics.
about 3 years ago
A strong parallel? Only in terms of hyperbole and ridiculous assertions about what they both might be capable of (i.e. world peace, end hunger).
The difference, and it’s kinda important, was that in ’95, it actually was “obviously apparent” to most everyone who touched it. Unlike SL today.
about 3 years ago
The difference, and it’s kinda important, was that in ‘95, it actually was “obviously apparent” to most everyone who touched it.
Not at all. I knew quite a few people that investigated it and found it to be worthless in fact and in potential. Remember, at that time the web was composed almost entirely of vanity pages and porn, with a few educational institutions websites thrown in. That was about it overall. And since the content wasn’t useful, many people dismissed the concept.
Again, though, I’m not trying to justify the hype about SL here. I’m just pointing out the parallels in tone.
about 3 years ago
The parallel is ridiculous because it suggests that Second Life will not be replaced by a better implementation.
about 3 years ago
Yeah, Lum can call SL a game if he wants. Hey, it’s his site. I don’t consider MUSHes games, either. I tend to believe games are defined by rules and boundaries, so games without rules and unclear boundaries are … not games. But Lum’s a game designer, not me.
No one should feel special because I single them out on an Internet blog discussion for a viewpoint I find disagreeable. And there’s something kind of sick about blithely acknowledging the perversity and fuckedupness of an available Internet experience while offering to show people around.
Then again, MMOs have been doing that for years now. Damn if I didn’t get paid for it with Shadowbane back in the day. I just quit my position at a news site about it when I did.
Too bad it didn’t last very long.
about 3 years ago
And there’s something kind of sick about blithely acknowledging the perversity and fuckedupness of an available Internet experience while offering to show people around
yeah you must be right. If it isn’t perfect then just forget it. It must not be worth any further exploration.
about 3 years ago
Recurring complaints are not indicative of a problem with the critics
Except that in this case the critics are not, y’know, actually playing the game.
about 3 years ago
“Except that in this case the critics are not, y’know, actually playing the game.”
Yeah, ten hours isn’t playing at all. And it might be useful to note that most critics CAN’T play, which is part of their criticism. I’ve had a SL account since early 2005 and I still mostly only see porn and whatnot in the search. Yes, there’s good content, but there’s also a ton of shit content. If people are only finding the shit, that’s not really their fault.
about 3 years ago
“yeah you must be right. If it isn’t perfect then just forget it. It must not be worth any further exploration”.
Hyperbole FTW. I don’t think anyone is asking for perfection. However, being able to understand the interface and finding the non-smut / non-crap in under 10 hours isn’t striving for perfection, it’s even way below the bare minimum expectation visitor lambda will have. 1 hour sounds about right.
Fortunately, what the whole media-love-and-backlash circus has made very obvious is getting SL’s trusted users come out and speak up. Reading them is enough of an education that this very user lambda here now knows for sure he won’t ever have to try the thing out. It’s not about the reputedly arcane user interface or the apparent heaps of smut or crap. It’s about that, no offense meants, I doubt I have enough values in common with SL’s advocates to stay in a virtual environment with them for any length of time.
about 3 years ago
I wish that had it set up more like webpages. You rent land from a host. Build your area as you see fit and make agreements with landowners you like to be each other neighbors( may be a different host). Players would naturally form neighborhoods by their own interests and none this virtual property crap.
about 3 years ago
I won’t ever disparage anyone from enjoying an experience, provided it doesn’t hurt anyone. If it feels good, do it. Just don’t splash on me.
Part of the problem I have with SL is that it tends to splash. A lot. But that’s what critics are pointing out. That’s what critics are for.
And if you can’t find fun in 10 hours without someone holding your hand, then that’s worth pointing out to the world.
about 3 years ago
SL -did- get positive coverage for a good long while, Vivianne; the cool things got talked about, the less cool kind of swept under the rug. We’re talking like a year’s worth of pretty positive stuff coming out of it. It’s only been in the past two months that they’ve been paying full retail PR price.
Scott, Damion and Raph’s sites doesn’t exist to say “ooh, neat, cool thing here;” their usual purpose is to identify problems and open up discussion about them. Doesn’t mean they never do that, it’s just not the usual purpose.
So no, with those two things in mind, I don’t think sexsexfurrysexanthrosexstrippersex discussion is unreasonable. You should be thankful, because as someone who appears to value good things in SL, realize that it’s only negative attention on all these barriers from people like Raph, Damion and Scott that are going to eventually force LL to fix the problems or croak.
I vote croak.
about 3 years ago
“‘Recurring complaints are not indicative of a problem with the critics’
Except that in this case the critics are not, y’know, actually playing the game. ”
That’s what all the MMOs say.
about 3 years ago
The next iterations of something Second Life-ish are going to be the interesting ones.
Your modern MUSH has gone away from the open-ended Second Life show-up-as-whatever and build-whatever sort of thing and become more hybridized with more MUDdish elements: world-building is generally confined to a certain “theme”, and administrative powers are used to restrict modification-access to certain elements such as your hit points to regulate universal behavior, and “unthematic” elements are yanked out.
The thing that will really take off is when SL meets NWN2 – a real world-builder. Limiting player sizes to somewhere around Dunbar’s number keeps the hardware costs and the administrative overhead down to an attainable level; the major MUSHes of today do this sort of thing quite well. You also don’t need a sort of giant SL-ubercontinent to help people find their way to your little sub-world; really, the web as a whole does it much better and SL’s phonebooky implementation arguably sucks anyway.
about 3 years ago
Someone had to post this: http://www.getafirstlife.com/