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	<title>Comments on: Second Life Releases Open Source Client</title>
	<atom:link href="http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/</link>
	<description>Random Comments About Games and Tractors</description>
	<lastBuildDate>Fri, 12 Mar 2010 21:47:18 -0800</lastBuildDate>
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		<title>By: opt out credit checks</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6086</link>
		<dc:creator>opt out credit checks</dc:creator>
		<pubDate>Sat, 09 Feb 2008 18:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6086</guid>
		<description>&lt;strong&gt;opt out credit checks&lt;/strong&gt;

concert repressions lusciously clinical decelerating compactly</description>
		<content:encoded><![CDATA[<p><strong>opt out credit checks</strong></p>
<p>concert repressions lusciously clinical decelerating compactly</p>
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		<title>By: Andrew Crystall</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6085</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Tue, 09 Jan 2007 04:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6085</guid>
		<description>Innteresting.

And Lum? You know the evils of security through obscurity :P (Or you can be Blizzard and make 99% similar protocols which gets your new game hacked by a 2 line change in the same utility, but that&#039;s another rant!)</description>
		<content:encoded><![CDATA[<p>Innteresting.</p>
<p>And Lum? You know the evils of security through obscurity <img src='http://brokentoys.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  (Or you can be Blizzard and make 99% similar protocols which gets your new game hacked by a 2 line change in the same utility, but that&#8217;s another rant!)</p>
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		<title>By: TPRJones</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6084</link>
		<dc:creator>TPRJones</dc:creator>
		<pubDate>Mon, 08 Jan 2007 23:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6084</guid>
		<description>He&#039;s probably including all the people using the in-game scripting language in that quote.  That&#039;d probably be somewhere between 10,000 and 50,000 people.  That&#039;s a lot, but not enough to be the biggest group of coders in history.</description>
		<content:encoded><![CDATA[<p>He&#8217;s probably including all the people using the in-game scripting language in that quote.  That&#8217;d probably be somewhere between 10,000 and 50,000 people.  That&#8217;s a lot, but not enough to be the biggest group of coders in history.</p>
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		<title>By: Dren</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6083</link>
		<dc:creator>Dren</dc:creator>
		<pubDate>Mon, 08 Jan 2007 19:03:33 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6083</guid>
		<description>Bigger than Linux?  It must be hot.

I&#039;ll take 3!</description>
		<content:encoded><![CDATA[<p>Bigger than Linux?  It must be hot.</p>
<p>I&#8217;ll take 3!</p>
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		<title>By: CmdrSlack</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6082</link>
		<dc:creator>CmdrSlack</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6082</guid>
		<description>I&#039;ll also agree that foisting off fixing the craptacular UI onto the users is a great idea.  I am wondering, however, what the Time to Cock is going to be for the open source SL client.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll also agree that foisting off fixing the craptacular UI onto the users is a great idea.  I am wondering, however, what the Time to Cock is going to be for the open source SL client.</p>
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		<title>By: J.</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6081</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6081</guid>
		<description>That&#039;s one way to get slashdotted.</description>
		<content:encoded><![CDATA[<p>That&#8217;s one way to get slashdotted.</p>
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		<title>By: Wendelius</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6080</link>
		<dc:creator>Wendelius</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6080</guid>
		<description>Oh well, I must be in the minority in actually appreciating the time I spend in Second Life (even though or because I don&#039;t spend my whole free time there by far?) and thinking that an Open source client actually opens up the possibility to expose and fix some server vulnerabilities as well as make the interface less clunky and more user friendly.

But don&#039;t let me stop the naysayers from pouring their bile on the project. *shrug*

As far as I&#039;m concerned, it&#039;s a good thing to let LL focus on their grid and let the users redo the atrocity that is the SL viewer.</description>
		<content:encoded><![CDATA[<p>Oh well, I must be in the minority in actually appreciating the time I spend in Second Life (even though or because I don&#8217;t spend my whole free time there by far?) and thinking that an Open source client actually opens up the possibility to expose and fix some server vulnerabilities as well as make the interface less clunky and more user friendly.</p>
<p>But don&#8217;t let me stop the naysayers from pouring their bile on the project. *shrug*</p>
<p>As far as I&#8217;m concerned, it&#8217;s a good thing to let LL focus on their grid and let the users redo the atrocity that is the SL viewer.</p>
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		<title>By: jason</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6079</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 08 Jan 2007 17:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6079</guid>
		<description>If Second Life is the Matrix, at least I know the robots will never win.</description>
		<content:encoded><![CDATA[<p>If Second Life is the Matrix, at least I know the robots will never win.</p>
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		<title>By: VPellen</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6078</link>
		<dc:creator>VPellen</dc:creator>
		<pubDate>Mon, 08 Jan 2007 16:32:58 +0000</pubDate>
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		<description>Why is it that the more time goes on, the more Second Life feels like a fucked-up dream? I keep expecting to wake up dizzy in a cold sweat, and finding out that it never existed.</description>
		<content:encoded><![CDATA[<p>Why is it that the more time goes on, the more Second Life feels like a fucked-up dream? I keep expecting to wake up dizzy in a cold sweat, and finding out that it never existed.</p>
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		<title>By: Cael</title>
		<link>http://brokentoys.org/2007/01/08/second-life-releases-open-source-client/comment-page-1/#comment-6077</link>
		<dc:creator>Cael</dc:creator>
		<pubDate>Mon, 08 Jan 2007 15:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://sjennings.wordpress.com/2007/01/08/second-life-releases-open-source-client/#comment-6077</guid>
		<description>Does his nose grow longer in-game after each one of these bullshit statements?

He might as well have said &quot;we feel that we get more and on a more regular basis than Ron Jeremy and also that we are far more successful than Microsoft will ever be.  Excuse me, I must formulate a Grand Unified Field Theory this afternoon.&quot;</description>
		<content:encoded><![CDATA[<p>Does his nose grow longer in-game after each one of these bullshit statements?</p>
<p>He might as well have said &#8220;we feel that we get more and on a more regular basis than Ron Jeremy and also that we are far more successful than Microsoft will ever be.  Excuse me, I must formulate a Grand Unified Field Theory this afternoon.&#8221;</p>
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