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	<title>Comments on: Bashing EA Is Fun And Easy</title>
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	<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Psychochild&#8217;s Blog &#187; Weekend Design Challenge: Predicting trends</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5186</link>
		<dc:creator>Psychochild&#8217;s Blog &#187; Weekend Design Challenge: Predicting trends</dc:creator>
		<pubDate>Mon, 06 Oct 2008 02:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5186</guid>
		<description>[...] and now we&#039;re starting to see most of the industry start to use new business models. Most recently one vocal opponent of the item pay business model wrote how it&#039;s pretty much [...]</description>
		<content:encoded><![CDATA[<p>[...] and now we&#8217;re starting to see most of the industry start to use new business models. Most recently one vocal opponent of the item pay business model wrote how it&#8217;s pretty much [...]</p>
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		<title>By: Because it&#8217;s not over until I say it&#8217;s over &#124; Mahogany Finish</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5184</link>
		<dc:creator>Because it&#8217;s not over until I say it&#8217;s over &#124; Mahogany Finish</dc:creator>
		<pubDate>Sat, 23 Feb 2008 04:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5184</guid>
		<description>[...] spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring some time later [...]</description>
		<content:encoded><![CDATA[<p>[...] spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring some time later [...]</p>
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		<title>By: Because it&#8217;s not over until I say it is &#171; Mahogany Finish</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5185</link>
		<dc:creator>Because it&#8217;s not over until I say it is &#171; Mahogany Finish</dc:creator>
		<pubDate>Wed, 20 Feb 2008 04:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5185</guid>
		<description>[...] spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring some time later [...]</description>
		<content:encoded><![CDATA[<p>[...] spark the blood feud witnessed a mere twenty months ago. Or the somewhat more civil but nonetheless passionate clash of wills occuring some time later [...]</p>
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	<item>
		<title>By: RMT blues &#171; Voyages in Eternity</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5183</link>
		<dc:creator>RMT blues &#171; Voyages in Eternity</dc:creator>
		<pubDate>Wed, 22 Nov 2006 20:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5183</guid>
		<description>[...] Lots of commentary out there this past couple of weeks revolving loosely around RMT.\&#039;c2\~ ( from Scott Jennings, Brian Green, Matt Mihaly,\&#039;c2\~and Ryan Shwayder (Nerfbat), amongst others.\&#039;c2\~ \&#039;c2\~For my part, I&#8217;m just\&#039;c2\~wishy-washy on the whole topic.\&#039;c2\~ While I have no love for gold farmers, and personally think spending\&#039;c2\~RL money on something as\&#039;c2\~transient as\&#039;c2\~virtual gold pieces in a MMO is often inadvisable, I also understand and sympathize with the motivations of some of the purchasers, and think that RMT controlled by the developer would actually be a very reasonable business model to pursue. [...]</description>
		<content:encoded><![CDATA[<p>[...] Lots of commentary out there this past couple of weeks revolving loosely around RMT.\&#8217;c2\~ ( from Scott Jennings, Brian Green, Matt Mihaly,\&#8217;c2\~and Ryan Shwayder (Nerfbat), amongst others.\&#8217;c2\~ \&#8217;c2\~For my part, I&#8217;m just\&#8217;c2\~wishy-washy on the whole topic.\&#8217;c2\~ While I have no love for gold farmers, and personally think spending\&#8217;c2\~RL money on something as\&#8217;c2\~transient as\&#8217;c2\~virtual gold pieces in a MMO is often inadvisable, I also understand and sympathize with the motivations of some of the purchasers, and think that RMT controlled by the developer would actually be a very reasonable business model to pursue. [...]</p>
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		<title>By: weblog.probablynot.com &#187; Blog Archive &#187; The Hidden Effects of RMT</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5182</link>
		<dc:creator>weblog.probablynot.com &#187; Blog Archive &#187; The Hidden Effects of RMT</dc:creator>
		<pubDate>Wed, 22 Nov 2006 13:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5182</guid>
		<description>[...] It started (this time) with Lum, and then spread to Psychochild and from there to Grouchy Gnome, Moorgard, Cael, and Nick over at My 2 Copper: Real Money Transactions. [...]</description>
		<content:encoded><![CDATA[<p>[...] It started (this time) with Lum, and then spread to Psychochild and from there to Grouchy Gnome, Moorgard, Cael, and Nick over at My 2 Copper: Real Money Transactions. [...]</p>
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	<item>
		<title>By: My 2 Copper - Game design opinions, commentary, and ideas</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5181</link>
		<dc:creator>My 2 Copper - Game design opinions, commentary, and ideas</dc:creator>
		<pubDate>Tue, 21 Nov 2006 18:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5181</guid>
		<description>[...] Looks like Lum has set off the fire of the blogosphere once again with his recent post regarding EA and their implementation of RMT, selling what essentially amounts to &#8220;cheat codes&#8221; for extra profit.. off of games you&#8217;ve already purchased! [...]</description>
		<content:encoded><![CDATA[<p>[...] Looks like Lum has set off the fire of the blogosphere once again with his recent post regarding EA and their implementation of RMT, selling what essentially amounts to &#8220;cheat codes&#8221; for extra profit.. off of games you&#8217;ve already purchased! [...]</p>
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		<title>By: Moorgard.com &#187; Blog Archive &#187; RMT and Crumpets</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5180</link>
		<dc:creator>Moorgard.com &#187; Blog Archive &#187; RMT and Crumpets</dc:creator>
		<pubDate>Mon, 20 Nov 2006 06:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5180</guid>
		<description>[...] Lum started out with an article busting on EA in which he then took a shot at RMT (being real money transfers, the multi-billion-dollar [maybe] industry in which players pay actual cash for in-game items). His article included\&#039;c2\~one of those quotes that you just know can come back to haunt a fella: &#8220;if your MMO has an RMT problem, then your MMO has a design flaw by definition.&#8221; Which, by extension, means that every current commercial MMO in the North American market has\&#039;c2\~that very\&#039;c2\~design flaw. Ouch! [...]</description>
		<content:encoded><![CDATA[<p>[...] Lum started out with an article busting on EA in which he then took a shot at RMT (being real money transfers, the multi-billion-dollar [maybe] industry in which players pay actual cash for in-game items). His article included\&#8217;c2\~one of those quotes that you just know can come back to haunt a fella: &#8220;if your MMO has an RMT problem, then your MMO has a design flaw by definition.&#8221; Which, by extension, means that every current commercial MMO in the North American market has\&#8217;c2\~that very\&#8217;c2\~design flaw. Ouch! [...]</p>
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		<title>By: Arnon</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5179</link>
		<dc:creator>Arnon</dc:creator>
		<pubDate>Wed, 15 Nov 2006 06:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5179</guid>
		<description>Oh hey looks like EA is doing it with their casual game service too - at least they&#039;re equal opportunity leeches.&lt;br&gt;
&lt;br&gt;
http://www.businessweek.com/innovate/content/nov2006/id20061115_450379.htm?chan=innovation_game+room_top+stories</description>
		<content:encoded><![CDATA[<p>Oh hey looks like EA is doing it with their casual game service too &#8211; at least they&#8217;re equal opportunity leeches.</p>
<p><a href="http://www.businessweek.com/innovate/content/nov2006/id20061115_450379.htm?chan=innovation_game+room_top+stories" rel="nofollow">http://www.businessweek.com/innovate/content/nov2006/id20061115_450379.htm?chan=innovation_game+room_top+stories</a></p>
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		<title>By: Psychochild's Blog</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5178</link>
		<dc:creator>Psychochild's Blog</dc:creator>
		<pubDate>Wed, 15 Nov 2006 01:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5178</guid>
		<description>&lt;strong&gt;WTS [Club of LtM-bashing +3] $10...&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Over at Broken Toys, Scott rants about the evils of EA (http://www.brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/) and manages to work in a clever denunciation of RMT while he&#039;s at it.  You are a sly one, Mr. Jennings.  At the center of his arg...</description>
		<content:encoded><![CDATA[<p><strong>WTS [Club of LtM-bashing +3] $10&#8230;</strong></p>
<p>Over at Broken Toys, Scott rants about the evils of EA (<a href="http://www.brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/" rel="nofollow">http://www.brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/</a>) and manages to work in a clever denunciation of RMT while he&#8217;s at it.  You are a sly one, Mr. Jennings.  At the center of his arg&#8230;</p>
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		<title>By: Dirk</title>
		<link>http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/comment-page-1/#comment-5177</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Tue, 14 Nov 2006 19:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/11/14/bashing-ea-is-fun-and-easy/#comment-5177</guid>
		<description>ahh, Old Man Murray... a classic. They were always good for some side-splitting humor! I wonder if they archived anything...&lt;br&gt;
&lt;br&gt;
err, back on track!</description>
		<content:encoded><![CDATA[<p>ahh, Old Man Murray&#8230; a classic. They were always good for some side-splitting humor! I wonder if they archived anything&#8230;</p>
<p>err, back on track!</p>
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