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	<title>Comments on: Playing the Boards</title>
	<atom:link href="http://brokentoys.org/2006/10/05/playing-the-boards/feed/" rel="self" type="application/rss+xml" />
	<link>http://brokentoys.org/2006/10/05/playing-the-boards/</link>
	<description>Random Comments About Games and Tractors</description>
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		<item>
		<title>By: thoushesy</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4745</link>
		<dc:creator>thoushesy</dc:creator>
		<pubDate>Fri, 11 Apr 2008 12:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4745</guid>
		<description>Hello my friends :)
;)</description>
		<content:encoded><![CDATA[<p>Hello my friends <img src='http://brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <img src='http://brokentoys.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Jeff Freeman &#187; Forums are Misunderstood</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4744</link>
		<dc:creator>Jeff Freeman &#187; Forums are Misunderstood</dc:creator>
		<pubDate>Mon, 04 Dec 2006 06:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4744</guid>
		<description>[...] Example A: Lum pointed a mad finger my way: This is mildly interesting in an SOE-watcher sense (one wonders how much commitment post-Raph Koster SOE has to a vibrant forum community, especially given the unrelieved anger of disenfranchised pre-NGE players) but more interesting from a more general standpoint. Specifically: is Cao correct? Are MMO forums so high-volume and high-noise that they are useless as forms of usable feedback? [...]</description>
		<content:encoded><![CDATA[<p>[...] Example A: Lum pointed a mad finger my way: This is mildly interesting in an SOE-watcher sense (one wonders how much commitment post-Raph Koster SOE has to a vibrant forum community, especially given the unrelieved anger of disenfranchised pre-NGE players) but more interesting from a more general standpoint. Specifically: is Cao correct? Are MMO forums so high-volume and high-noise that they are useless as forms of usable feedback? [...]</p>
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	<item>
		<title>By: Ian</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4743</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Oct 2006 18:07:09 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4743</guid>
		<description>My bladder, sirs, IS ENORMOUS!</description>
		<content:encoded><![CDATA[<p>My bladder, sirs, IS ENORMOUS!</p>
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	<item>
		<title>By: J.</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4742</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Mon, 16 Oct 2006 06:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4742</guid>
		<description>Yeah, and the Eve goon alliance has pretty much been branded by damn near everyone as a bunch of twerps. Justice was served. :)</description>
		<content:encoded><![CDATA[<p>Yeah, and the Eve goon alliance has pretty much been branded by damn near everyone as a bunch of twerps. Justice was served. <img src='http://brokentoys.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: BadMisterFrosty</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4741</link>
		<dc:creator>BadMisterFrosty</dc:creator>
		<pubDate>Thu, 12 Oct 2006 11:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4741</guid>
		<description>Its a wrong assumption that noise in forums is a mere  developer problem. In fact, the interests of developers and of many players are not that different as it is implied.&lt;br&gt;
&lt;br&gt;
A forum which drowns in whining and flames must be rather (but not exactly) seen as broken as any part of the game itself.</description>
		<content:encoded><![CDATA[<p>Its a wrong assumption that noise in forums is a mere  developer problem. In fact, the interests of developers and of many players are not that different as it is implied.</p>
<p>A forum which drowns in whining and flames must be rather (but not exactly) seen as broken as any part of the game itself.</p>
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	<item>
		<title>By: Andrew Crystall</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4740</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Thu, 12 Oct 2006 11:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4740</guid>
		<description>J, uh...&lt;br&gt;
&lt;br&gt;
I seem to remember the Eve branch of the Goons acting with much drama, calling out the biggest alliance in the game, making a banner which mocked a friend of many people in those alliances who died in a car alliance and then crying loudly when said alliance squashed their little empire.&lt;br&gt;
&lt;br&gt;
Behave, right.</description>
		<content:encoded><![CDATA[<p>J, uh&#8230;</p>
<p>I seem to remember the Eve branch of the Goons acting with much drama, calling out the biggest alliance in the game, making a banner which mocked a friend of many people in those alliances who died in a car alliance and then crying loudly when said alliance squashed their little empire.</p>
<p>Behave, right.</p>
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	<item>
		<title>By: Moorgard.com &#187; Blog Archive &#187; Forums, Feedback, Fiascos (or, &#8220;Moorgard Defines Good Community Management&#8221;)</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4739</link>
		<dc:creator>Moorgard.com &#187; Blog Archive &#187; Forums, Feedback, Fiascos (or, &#8220;Moorgard Defines Good Community Management&#8221;)</dc:creator>
		<pubDate>Thu, 12 Oct 2006 05:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4739</guid>
		<description>[...] A few comments from my friend Chris Cao have ignited a bit of controversy, with Lum and Raph chiming in, among others. Though I moved from community management to design a while ago, being involved in the goings-on of communities isn&#8217;t something you can ever really walk away from. Just ask the two guys to whom I linked. [...]</description>
		<content:encoded><![CDATA[<p>[...] A few comments from my friend Chris Cao have ignited a bit of controversy, with Lum and Raph chiming in, among others. Though I moved from community management to design a while ago, being involved in the goings-on of communities isn&#8217;t something you can ever really walk away from. Just ask the two guys to whom I linked. [...]</p>
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	<item>
		<title>By: J.</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4738</link>
		<dc:creator>J.</dc:creator>
		<pubDate>Thu, 12 Oct 2006 00:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4738</guid>
		<description>Kingdom of Loathing was founded and initially populated by SomethingAwful goons. SomethingAwful is remarkable because of its strong community ethic and stronger moderation. Goons behave, or they get banned.</description>
		<content:encoded><![CDATA[<p>Kingdom of Loathing was founded and initially populated by SomethingAwful goons. SomethingAwful is remarkable because of its strong community ethic and stronger moderation. Goons behave, or they get banned.</p>
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	<item>
		<title>By: MMORPG Developers still haven&#8217;t figured out that crazy beast, the customer. at What Would Matt Do</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4737</link>
		<dc:creator>MMORPG Developers still haven&#8217;t figured out that crazy beast, the customer. at What Would Matt Do</dc:creator>
		<pubDate>Wed, 11 Oct 2006 22:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4737</guid>
		<description>[...] You might do as Lum suggests and treat it as necessary feedback: Necessary feedback? Probably. Filtering it may be more of an art than a science, but it&#8217;s something that a developer has to be aware of. If a good portion of their users feel disenfranchised, then that perception can become self-perpetuating, beyond any measure of reality. [...]</description>
		<content:encoded><![CDATA[<p>[...] You might do as Lum suggests and treat it as necessary feedback: Necessary feedback? Probably. Filtering it may be more of an art than a science, but it&rsquo;s something that a developer has to be aware of. If a good portion of their users feel disenfranchised, then that perception can become self-perpetuating, beyond any measure of reality. [...]</p>
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	<item>
		<title>By: Andrew Crystall</title>
		<link>http://brokentoys.org/2006/10/05/playing-the-boards/comment-page-2/#comment-4736</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Wed, 11 Oct 2006 16:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/10/05/playing-the-boards/#comment-4736</guid>
		<description>Caya, I for one have a MUCH higher tolerance level when I&#039;m not paying for something and it&#039;s generally good.&lt;br&gt;
&lt;br&gt;
Mistakes happen. But if I&#039;m paying or it&#039;s one in a stream, I have a much lower tolerance level.</description>
		<content:encoded><![CDATA[<p>Caya, I for one have a MUCH higher tolerance level when I&#8217;m not paying for something and it&#8217;s generally good.</p>
<p>Mistakes happen. But if I&#8217;m paying or it&#8217;s one in a stream, I have a much lower tolerance level.</p>
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