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	<title>Comments on: Doing the Undoable: Battlestar Galactica Online</title>
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	<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/</link>
	<description>Random Comments About Games and Tractors</description>
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		<title>By: Psychochild's Blog</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3939</link>
		<dc:creator>Psychochild's Blog</dc:creator>
		<pubDate>Fri, 13 Apr 2007 22:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3939</guid>
		<description>&lt;strong&gt;Weekend Design Challenge: Licenses for MMOs...&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
So, based on one of my comments in my last post (http://www.psychochild.org/?p=288#comment-115221), this challenge will be about licenses for MMOs.  What makes a good license?  Oh, let&#039;s also talk about the potential trainwrecks since those are fun to...</description>
		<content:encoded><![CDATA[<p><strong>Weekend Design Challenge: Licenses for MMOs&#8230;</strong></p>
<p>So, based on one of my comments in my last post (<a href="http://www.psychochild.org/?p=288#comment-115221" rel="nofollow">http://www.psychochild.org/?p=288#comment-115221</a>), this challenge will be about licenses for MMOs.  What makes a good license?  Oh, let&#8217;s also talk about the potential trainwrecks since those are fun to&#8230;</p>
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		<title>By: Bryan</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3938</link>
		<dc:creator>Bryan</dc:creator>
		<pubDate>Tue, 20 Feb 2007 03:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3938</guid>
		<description>You forgot another option... players are cylons.  Screw humanity.  Screw the heroes... they&#039;re the targets.  Obviously the problem with that is not everyone wants to be the bad guys.  Especially in a morality tale like BSG.</description>
		<content:encoded><![CDATA[<p>You forgot another option&#8230; players are cylons.  Screw humanity.  Screw the heroes&#8230; they&#8217;re the targets.  Obviously the problem with that is not everyone wants to be the bad guys.  Especially in a morality tale like BSG.</p>
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		<title>By: Quaide</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3937</link>
		<dc:creator>Quaide</dc:creator>
		<pubDate>Mon, 15 Jan 2007 10:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3937</guid>
		<description>For anyone interested there is an excellent game called Space empires.&lt;br&gt;
So far the latest release,, Space Empires V has a lot of bugs in it and can be frustrating, however, it is a game for the modding community and there is a battlestar mod being made.&lt;br&gt;
It is effectively total war in space (kind of) and is very fun to play.&lt;br&gt;
Th IV release is also an excellent game and there may already be a mod. So for those of you who want to interact with the spaceflight side of BS it might be worth a look</description>
		<content:encoded><![CDATA[<p>For anyone interested there is an excellent game called Space empires.<br />
So far the latest release,, Space Empires V has a lot of bugs in it and can be frustrating, however, it is a game for the modding community and there is a battlestar mod being made.<br />
It is effectively total war in space (kind of) and is very fun to play.<br />
Th IV release is also an excellent game and there may already be a mod. So for those of you who want to interact with the spaceflight side of BS it might be worth a look</p>
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		<title>By: Broken Toys :: Prediction: 97% Of The Sixes Will Be Played By Males</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3936</link>
		<dc:creator>Broken Toys :: Prediction: 97% Of The Sixes Will Be Played By Males</dc:creator>
		<pubDate>Tue, 02 Jan 2007 16:28:38 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3936</guid>
		<description>[...] Damion has a link to the apparently announced Battlestar Galactica Online - one of the few product announcements I can handily pass off to a previous blog entry! [...]</description>
		<content:encoded><![CDATA[<p>[...] Damion has a link to the apparently announced Battlestar Galactica Online &#8211; one of the few product announcements I can handily pass off to a previous blog entry! [...]</p>
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		<title>By: Zen of Design&#187;Blog Archive &#187; I Want to Play the Megalomaniac Psychotic Doctor</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3935</link>
		<dc:creator>Zen of Design&#187;Blog Archive &#187; I Want to Play the Megalomaniac Psychotic Doctor</dc:creator>
		<pubDate>Tue, 02 Jan 2007 15:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3935</guid>
		<description>[...] Whether or not it is an MMO or a lighter online experience remains to be seen, although early indication is that it will be an XBox 360 exclusive. That being said, Scott&#8217;s talked in the past about why Battlestar Galactica would be hard to develop as a classic MMO, and I&#8217;d tend to agree with him down the line.           &#8226; &#8226; &#8226; [...]</description>
		<content:encoded><![CDATA[<p>[...] Whether or not it is an MMO or a lighter online experience remains to be seen, although early indication is that it will be an XBox 360 exclusive. That being said, Scott&#8217;s talked in the past about why Battlestar Galactica would be hard to develop as a classic MMO, and I&#8217;d tend to agree with him down the line.           &#8226; &#8226; &#8226; [...]</p>
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		<title>By: Eldon</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3934</link>
		<dc:creator>Eldon</dc:creator>
		<pubDate>Sun, 03 Dec 2006 02:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3934</guid>
		<description>Id be more intrested in controling Capital ships and fighter craft in a first person sort of way. A Multiplayer crew for the Base ships and anoyone else strapped into Vipers and Cylon Fighters to fight it out in the deep reaches of space. Throw in some extras like resouce and logistics, make a nice starmap to follow with perhaps more then one path to earth and have at it. THis dosnt have to be over complicated. Problem with developers now days is they make games too detailed just to try to suck money out of the player, the game arnt fun to the regular pastime players. Thats my 2 cents.</description>
		<content:encoded><![CDATA[<p>Id be more intrested in controling Capital ships and fighter craft in a first person sort of way. A Multiplayer crew for the Base ships and anoyone else strapped into Vipers and Cylon Fighters to fight it out in the deep reaches of space. Throw in some extras like resouce and logistics, make a nice starmap to follow with perhaps more then one path to earth and have at it. THis dosnt have to be over complicated. Problem with developers now days is they make games too detailed just to try to suck money out of the player, the game arnt fun to the regular pastime players. Thats my 2 cents.</p>
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		<title>By: Rik</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3870</link>
		<dc:creator>Rik</dc:creator>
		<pubDate>Thu, 10 Aug 2006 08:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3870</guid>
		<description>A lot to ponder here.  I just thought I&#039;d mention that the chain of command in Star Trek and Battlestar Galactica tend to be another reason why they are poor choices for multi-player RPGs, even pen and paper kind.  Players like to go where they want, not be told what to do.</description>
		<content:encoded><![CDATA[<p>A lot to ponder here.  I just thought I&#8217;d mention that the chain of command in Star Trek and Battlestar Galactica tend to be another reason why they are poor choices for multi-player RPGs, even pen and paper kind.  Players like to go where they want, not be told what to do.</p>
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		<title>By: Dave Rickey</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3933</link>
		<dc:creator>Dave Rickey</dc:creator>
		<pubDate>Mon, 07 Aug 2006 05:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3933</guid>
		<description>There are exactly two liscenses I would consider working on: Mad Max, and the Buffiverse.  Not just because I&#039;m a fan, but because those two both involve worlds that it would be possible to put the player into, without the player automatically expecting to follow the main character&#039;s development arc on rails.&lt;br&gt;
&lt;br&gt;
Star Trek, I would run away screaming.  BSG, I&#039;d just laugh and say &quot;good luck with that.&quot;  I&#039;m a fan, but precisely because I am a fan I know that what makes the franchise compelling would be impossible to deliver in an MMO: The confrontation of the unknown.  In an MMO, nothing can ever be unknown for long, and faking it won&#039;t cut it for those liscenses.  Max Max and Buffy, on the other hand, are essentially a dark mirror held up to our familiar world, each in different ways.&lt;br&gt;
&lt;br&gt;
Auto Assault will probably poison the well for post-apocalyptic vehicle-based games for a while, much as Earth and Beyond poisoned the well for space exploitation and combat games (Eve not with-standing, do you see a line to make more of them?).&lt;br&gt;
&lt;br&gt;
But the Buffiverse...That would be cool.&lt;br&gt;
&lt;br&gt;
--Dave</description>
		<content:encoded><![CDATA[<p>There are exactly two liscenses I would consider working on: Mad Max, and the Buffiverse.  Not just because I&#8217;m a fan, but because those two both involve worlds that it would be possible to put the player into, without the player automatically expecting to follow the main character&#8217;s development arc on rails.</p>
<p>Star Trek, I would run away screaming.  BSG, I&#8217;d just laugh and say &#8220;good luck with that.&#8221;  I&#8217;m a fan, but precisely because I am a fan I know that what makes the franchise compelling would be impossible to deliver in an MMO: The confrontation of the unknown.  In an MMO, nothing can ever be unknown for long, and faking it won&#8217;t cut it for those liscenses.  Max Max and Buffy, on the other hand, are essentially a dark mirror held up to our familiar world, each in different ways.</p>
<p>Auto Assault will probably poison the well for post-apocalyptic vehicle-based games for a while, much as Earth and Beyond poisoned the well for space exploitation and combat games (Eve not with-standing, do you see a line to make more of them?).</p>
<p>But the Buffiverse&#8230;That would be cool.</p>
<p>&#8211;Dave</p>
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		<title>By: Count Nerfedalot</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3932</link>
		<dc:creator>Count Nerfedalot</dc:creator>
		<pubDate>Mon, 07 Aug 2006 02:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3932</guid>
		<description>Dagnabbit! Why doesn&#039;t this blog engine have preview or edit capabilities?  One misplaced</description>
		<content:encoded><![CDATA[<p>Dagnabbit! Why doesn&#8217;t this blog engine have preview or edit capabilities?  One misplaced</p>
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		<title>By: Count Nerfedalot</title>
		<link>http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/comment-page-2/#comment-3931</link>
		<dc:creator>Count Nerfedalot</dc:creator>
		<pubDate>Mon, 07 Aug 2006 02:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://brokentoys.org/2006/07/28/doing-the-undoable-battlestar-galactica-online/#comment-3931</guid>
		<description>&lt;blockquote cite=&quot;Joe Ludwig&quot;&gt;Star Trek is WORSE than BSG\&#039;e2\&#039;80\&#039;a6 it is hopelessly saddled with a strict command hierarchy ... Stargate (You know, that show that totally kicks BSG\&#039;e2\&#039;80\&#039;99s ass ;) is practically ideal.&lt;/blockquote&gt;&lt;blockquote&gt;&lt;br&gt;
&lt;br&gt;
Er, no.  Stargate has the exact same disadvantages (strict command hierarchy) and advantages (unlimited number of worlds to explore) that Star Trek has.&lt;br&gt;
&lt;br&gt;
Both would be best adapted by stepping sideways from the show&#039;s main emphasis and going with non-government independents functioning within the universe but not under the command hierarchy.  Except, oops, that easy out doesn&#039;t work in Stargate, where stargate access is the exclusive domain of the military!  An independent ship (e.g. Federation but not Starfleet) works just fine in the Star Trek universe tho, and moderately well in the BSG universe.&lt;br&gt;
&lt;br&gt;
Don&#039;t get me wrong.  I really like the idea of taking a team of friends through a stargate to explore a new, totally unknown world every time we play.  I don&#039;t think that current content-generation capabilities are up to that tho.  Another really cool IP to explore along those lines would be C. J. Cherryh&#039;s Morgaine book series (Gate of Ivrel, Well of Shiuan, etc).&lt;br&gt;
&lt;br&gt;
But back to our &quot;what if&quot; mind games, another interesting twist in these SciFi universes would be to set up each &lt;b&gt;server&lt;/b&gt; as one large starship (would work great for Star Trek and could maybe be streched to fit BSG anyway).  The players on that server are it&#039;s crew,  and every week or two all the ships move to a new system/world/encounter (parallel universes, and all that).  At the end of each &quot;episode&quot; the servers are ranked according to how each performed against that episode, and some kind of minor reward is granted to the players on the best (and maybe worst???) performing servers for the next episode.  Meanwhile all the old episodic content is available to everyone via holodeck/simulator sessions for use in character development, etc.  It just doesn&#039;t count towards the starship&#039;s &quot;real&quot; performance awards.  But there could also be competitive stats showing which ship had the highest score on a given holodeck/simulation, etc, for bragging rights and such.  And maybe invitations to fleet-wide competitions (a la Top Gun flight school) or opportunities to accept reassignment to an elite ship where the best of the best get to tackle the next episodic content with higher difficulty (and reward!) settings.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote cite="Joe Ludwig"><p>Star Trek is WORSE than BSG\&#8217;e2\&#8217;80\&#8217;a6 it is hopelessly saddled with a strict command hierarchy &#8230; Stargate (You know, that show that totally kicks BSG\&#8217;e2\&#8217;80\&#8217;99s ass <img src='http://brokentoys.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  is practically ideal.</p></blockquote>
<blockquote>
<p>Er, no.  Stargate has the exact same disadvantages (strict command hierarchy) and advantages (unlimited number of worlds to explore) that Star Trek has.</p>
<p>Both would be best adapted by stepping sideways from the show&#8217;s main emphasis and going with non-government independents functioning within the universe but not under the command hierarchy.  Except, oops, that easy out doesn&#8217;t work in Stargate, where stargate access is the exclusive domain of the military!  An independent ship (e.g. Federation but not Starfleet) works just fine in the Star Trek universe tho, and moderately well in the BSG universe.</p>
<p>Don&#8217;t get me wrong.  I really like the idea of taking a team of friends through a stargate to explore a new, totally unknown world every time we play.  I don&#8217;t think that current content-generation capabilities are up to that tho.  Another really cool IP to explore along those lines would be C. J. Cherryh&#8217;s Morgaine book series (Gate of Ivrel, Well of Shiuan, etc).</p>
<p>But back to our &#8220;what if&#8221; mind games, another interesting twist in these SciFi universes would be to set up each <b>server</b> as one large starship (would work great for Star Trek and could maybe be streched to fit BSG anyway).  The players on that server are it&#8217;s crew,  and every week or two all the ships move to a new system/world/encounter (parallel universes, and all that).  At the end of each &#8220;episode&#8221; the servers are ranked according to how each performed against that episode, and some kind of minor reward is granted to the players on the best (and maybe worst???) performing servers for the next episode.  Meanwhile all the old episodic content is available to everyone via holodeck/simulator sessions for use in character development, etc.  It just doesn&#8217;t count towards the starship&#8217;s &#8220;real&#8221; performance awards.  But there could also be competitive stats showing which ship had the highest score on a given holodeck/simulation, etc, for bragging rights and such.  And maybe invitations to fleet-wide competitions (a la Top Gun flight school) or opportunities to accept reassignment to an elite ship where the best of the best get to tackle the next episodic content with higher difficulty (and reward!) settings.</p></blockquote>
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