Otherwise known as “OMG LUM YOU SUCK HOW DID YOU GET AN EARLY COPY DIE DIE DIE!”
Thanks to the good folks at Paradox, I’ve been graced with a preview build of HOI2 Doomsday, the new expansion pack for Hearts of Iron 2. (I can only conclude that they think I’m THE BESTEST HOI2 FANBOY EVER, which is, in fact, true.) This article is the result of a few hours spent with that build, from the viewpoint of someone who plays HOI2 entirely too much.
Doomsday (at least this early version) comes with one new campaign, appropriately titled “Doomsday”. The scenario starts with the Soviet Union and its various newly minted puppets at war with the Western Allies, in October of 1945. It starts off with a bang… quite literally, if you’re the Soviets. (note: this screen, along with the rest, links to a high-res version.)
Yes, the US goes nuclear. Fast. And nukes hurt. I confess to never actually using nuclear weapons in HOI2, but based on how badly these hurt, I’m going to have to start. After that tender visit by the USAF, Moscow went from 12 IC to 0 (rebuilding to 7), 70 infrastructure to 3, and 12 manpower to 3. It was such a nice city.
Thankfully, the US only has 2 nukes (otherwise it would be a fairly short scenario), so playing as the Sovs, I get to blitzing. My troops reach Hamburg and Venice in short order, but Patton’s command in central Germany doesn’t budge, to the point where I try to encircle the Americans by driving through Austria. Meanwhile the UK is sending troops into Turkey to drive into the Caucasus, and my navies are getting picked off everywhere. Oh well, at least Korea falls quickly.
Some new features appear pretty quickly. Most of them revolve around leaders. Interestingly, leaders can now pick up traits during battle, as seen here. The traits are context-sensitive (a general fighting in the mountains can pick up the Mountaineer trait, for example) and seem to happen fairly often.
Leaders also have a history stored with them, as seen in the screenshot below. I’m not sure how much of this is stored; it seems like your more active leaders would get a full history pretty quickly.
The tech tree also recieves a minor makeover, as befits the timeline’s expanding to 1954. Only a few techs are added in the appropriate spots (for example, infantry can train up to “Elite Infantry”, a 1951 tech which gives you 1951-era infantry), which is fine by me. The CORE mod for HOI 2 proves to my satisfaction that insanely complicated tech trees are not necessary the best thing in terms of playability. (That being said, the rest of CORE is great – make a copy without the new tech trees plz) There’s a few new concepts, such as a “Hospital” tech line in Infantry which improves your attrition rates and a “Guerilla” land doctrine which trades 10% max organization for all your units for miltia units with 50% more morale.
The final new feature for Doomsday is the Intelligence subgame, which is an all new money sink for sneaky players to engage in. Using spies, you can use propaganda to drive up an enemy’s belligerence score (thus causing wavering neutrals to possibly declare war), engage in industrial sabotage or espionage stealing blueprints, or even assassinate problematic enemy ministers. Sick of Germany getting 10% more IC just for keeping Hjalmar Schacht around? Do something about it. Not sure how much this affects the game balance yet but it certainly seems fun (if pricey).
In addition to the “omgz we’re at war right now!” Doomsday scenario, you also can play all of the other HOI2 scenarios in the Doomsday engine and ruleset – yes, that means you can play from 1936 to 1954. If that isn’t enough time for you to conquer the world, you may have issues.
I normally wouldn’t even mention stability for an early build like this, but it hasn’t crashed to desktop once yet. Paradox may finally have their stability issues licked.
As befits an expansion, Doomsday is an absolute must-buy for Hearts of Iron 2 afficiandos. It may not attract new players unless you absolutely want to play a fantasy World War 3 instead of a realistic World War 2. Still, Hearts of Iron 2 is absolutely the best WW2 grand strategic game on the market today, and Doomsday just adds more to it.
Hearts of Iron 2: Doomsday is scheduled to be released this April. More screenshots are available from Paradox’s Doomsday site. If you’ve got any questions about the game, post them in the comments, and I’ll respond, assuming I can tear myself away from dislodging those infuriating Americans from the Fulda Gap.
{ 31 comments… read them below or add one }
\’e2\’80\’9cOMG LUM YOU SUCK HOW DID YOU GET AN EARLY COPY DIE DIE DIE!\’e2\’80\’9d
All I have to say is this… that was one Hell of a good review.
I actually enjoyed reading a gaming review! OMG! I’m a fanboi!
I want. Holy God, do I want. Also, Patton owns you.
UGH… I linked to Chris, he’ll appreciate this
Die in a nuclear fire, k, thx
Are you kidding? Waste more time on a failed, poorly designed Paradox product? Not for me.
Ohh…
Btw, you owned Mythic twice.
Have you already fled from their state? ;p
Turn based strategy? Yumm.
Say, what was that early colonial-era empire building game you were playing a couple years ago? The one with the funky random map generator? I never got around to ordering it and now I’ve forgotten the name, and can’t seem to find the reference in the archives.
Here’s a random one. Have they changed the Naval model at all? Or the way fleets and airplanes intersect
I remember being annoyed that a handful of naval bombers could sink huge fleets while the CAP’s looked on in a bored fashion.
D-One,
This is a preview, not a review. There’s a difference.
CB
The air model’s been tweaked in patches. In the most recent one the AI uses air power much more intelligently (prior to that you could safely ignore buying any interceptors) and naval bombers have been nerfed a bit.
CB,
Thanks, I’m not sure I could have survived another day of hasty wed browsing and hasty commenting without having that minutia pointed out to me.
To correct my initial posting, please, replace the word review with article. K~thx
@ 9
HoI is not turn-based.
@ 6
Troll.
Great preview, I’m looking forward to the game.
Well, it’s not technically turn-based, but there’s nothing stopping you from making it functionally identical to a turn-based game. I love TBS and strongly dislike RTS, and like HoI/EU, so even if you want to consider it real-time, it’s very close to the border.
What’s in the Diplomatic Screen? Plz post a screen shot! Thank in ye very much.
Knowing you to be a huge HoI2 fan, I was expecting a whole lot of enthuiasm here. I was iffy on HoI2, and not particularly thrilled to hear that there would be an expansion pack.
Still, those screenshots and the possibility of a Cold War have me sucked in again. With this and the EU3 announcement, plus a new patch for Crusader Kings…I may forgive Diplomacy yet.
We wanna have now! I agree with all what your saying about HOI2 is the best WW2 strategy game made yet…
shit hot m8
is going to be a very good game
Quel jeu !
j’ai h\’c3\’a2te que le jeu arrive en magasin.
Bon travail.
Harold
TELL US ABOUT THE SCENARIO EDITOR!!!! O_O
Any progress on Patton yet Lum?
This game will be ideal reincarnion to HOI series. Hopefully they balance groups better than last one coz it was unfair.
If Lum plays it, i will play it too!
Wow, they sure put trust in you… pre-release to an unaffiliated regular guy… scary world
ps. looks excellent
Excellent preview. I hugely doubt if you had time to play the full 36-54 scenario, but did you notice, in what you did play, the sort of huge slowdown in later years that usually came about in HOI 2 by 1943 as a result of, for example, the USA trying to control 70 aircraft carriers and the SU 300 infantry divisions etc… ?
Bah – “Are you kidding? Waste more time on a failed, poorly designed Paradox product? Not for me”
he/she sure is a wanking dildo
I just switched from a PC to a Mac and am a long time HOI/HOI2 fan. Im freaking out because im scared doomsday wont come out for Macs. Does anyone know if or when Doomsday will come out for Macs?
Great review. It convinced me to buy it!
I’m playing HoI2DD now. AI, specifically amphib assaults, has much improved. As the Germans, after defeating France and the low countries, I would lightly guard the coastal hexes — no more! The Brits are putting six divs at a time on the beaches and reinforcing them quickly. Historical aspects have changed also — not so deterministic as before. I’m playing the 1936 campaign — no Anschluss or Fall of Czech in ’38/’39 (or maybe I just did something to alter those events). The Spy subgame is interesting but, while I’ve sunk quite a bit of cash into spys I’ve seen very little payback. For example, the odds againsts stealing blueprints are quite long and the dollar cost is high.
I seen air as large as 7 planes under 1 air general how do make large air groups? I can never make more than 4 planes under one air general. How is this done.
Thanks
Steve
{ 2 trackbacks }