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First Impressions: Hearts of Iron 2: Doomsday

February 22nd, 2006

Otherwise known as “OMG LUM YOU SUCK HOW DID YOU GET AN EARLY COPY DIE DIE DIE!”

Thanks to the good folks at Paradox, I’ve been graced with a preview build of HOI2 Doomsday, the new expansion pack for Hearts of Iron 2. (I can only conclude that they think I’m THE BESTEST HOI2 FANBOY EVER, which is, in fact, true.) This article is the result of a few hours spent with that build, from the viewpoint of someone who plays HOI2 entirely too much.

Doomsday (at least this early version) comes with one new campaign, appropriately titled “Doomsday”. The scenario starts with the Soviet Union and its various newly minted puppets at war with the Western Allies, in October of 1945. It starts off with a bang… quite literally, if you’re the Soviets. (note: this screen, along with the rest, links to a high-res version.)

Yes, the US goes nuclear. Fast. And nukes hurt. I confess to never actually using nuclear weapons in HOI2, but based on how badly these hurt, I’m going to have to start. After that tender visit by the USAF, Moscow went from 12 IC to 0 (rebuilding to 7), 70 infrastructure to 3, and 12 manpower to 3. It was such a nice city.

Thankfully, the US only has 2 nukes (otherwise it would be a fairly short scenario), so playing as the Sovs, I get to blitzing. My troops reach Hamburg and Venice in short order, but Patton’s command in central Germany doesn’t budge, to the point where I try to encircle the Americans by driving through Austria. Meanwhile the UK is sending troops into Turkey to drive into the Caucasus, and my navies are getting picked off everywhere. Oh well, at least Korea falls quickly.

Some new features appear pretty quickly. Most of them revolve around leaders. Interestingly, leaders can now pick up traits during battle, as seen here. The traits are context-sensitive (a general fighting in the mountains can pick up the Mountaineer trait, for example) and seem to happen fairly often.

Leaders also have a history stored with them, as seen in the screenshot below. I’m not sure how much of this is stored; it seems like your more active leaders would get a full history pretty quickly.

The tech tree also recieves a minor makeover, as befits the timeline’s expanding to 1954. Only a few techs are added in the appropriate spots (for example, infantry can train up to “Elite Infantry”, a 1951 tech which gives you 1951-era infantry), which is fine by me. The CORE mod for HOI 2 proves to my satisfaction that insanely complicated tech trees are not necessary the best thing in terms of playability. (That being said, the rest of CORE is great – make a copy without the new tech trees plz) There’s a few new concepts, such as a “Hospital” tech line in Infantry which improves your attrition rates and a “Guerilla” land doctrine which trades 10% max organization for all your units for miltia units with 50% more morale.

The final new feature for Doomsday is the Intelligence subgame, which is an all new money sink for sneaky players to engage in. Using spies, you can use propaganda to drive up an enemy’s belligerence score (thus causing wavering neutrals to possibly declare war), engage in industrial sabotage or espionage stealing blueprints, or even assassinate problematic enemy ministers. Sick of Germany getting 10% more IC just for keeping Hjalmar Schacht around? Do something about it. Not sure how much this affects the game balance yet but it certainly seems fun (if pricey).

In addition to the “omgz we’re at war right now!” Doomsday scenario, you also can play all of the other HOI2 scenarios in the Doomsday engine and ruleset – yes, that means you can play from 1936 to 1954. If that isn’t enough time for you to conquer the world, you may have issues.

I normally wouldn’t even mention stability for an early build like this, but it hasn’t crashed to desktop once yet. Paradox may finally have their stability issues licked.

As befits an expansion, Doomsday is an absolute must-buy for Hearts of Iron 2 afficiandos. It may not attract new players unless you absolutely want to play a fantasy World War 3 instead of a realistic World War 2. Still, Hearts of Iron 2 is absolutely the best WW2 grand strategic game on the market today, and Doomsday just adds more to it.

Hearts of Iron 2: Doomsday is scheduled to be released this April. More screenshots are available from Paradox’s Doomsday site. If you’ve got any questions about the game, post them in the comments, and I’ll respond, assuming I can tear myself away from dislodging those infuriating Americans from the Fulda Gap.

Tags:
  1. Richard Campbell
    February 22nd, 2006 at 17:11 | #1

    \’e2\’80\’9cOMG LUM YOU SUCK HOW DID YOU GET AN EARLY COPY DIE DIE DIE!\’e2\’80\’9d

  2. February 22nd, 2006 at 17:14 | #2

    All I have to say is this… that was one Hell of a good review.
    I actually enjoyed reading a gaming review! OMG! I’m a fanboi!

  3. February 22nd, 2006 at 17:27 | #3

    I want. Holy God, do I want. Also, Patton owns you.

  4. February 22nd, 2006 at 17:45 | #4

    UGH… I linked to Chris, he’ll appreciate this :P

  5. Walter Y
    February 22nd, 2006 at 18:22 | #5

    Die in a nuclear fire, k, thx

  6. Bah
    February 22nd, 2006 at 18:23 | #6

    Are you kidding? Waste more time on a failed, poorly designed Paradox product? Not for me.

  7. February 22nd, 2006 at 22:51 | #7

    Ohh…

  8. February 22nd, 2006 at 23:08 | #8

    Btw, you owned Mythic twice.

    Have you already fled from their state? ;p

  9. Count Nerfedalot
    February 22nd, 2006 at 23:16 | #9

    Turn based strategy? Yumm.

    Say, what was that early colonial-era empire building game you were playing a couple years ago? The one with the funky random map generator? I never got around to ordering it and now I’ve forgotten the name, and can’t seem to find the reference in the archives. :(

  10. Aderei
    February 22nd, 2006 at 23:54 | #10

    Here’s a random one. Have they changed the Naval model at all? Or the way fleets and airplanes intersect

    I remember being annoyed that a handful of naval bombers could sink huge fleets while the CAP’s looked on in a bored fashion.

  11. Curious
    February 23rd, 2006 at 00:20 | #11

    D-One,

    This is a preview, not a review. There’s a difference.

    CB

  12. scottj
    February 23rd, 2006 at 00:21 | #12

    The air model’s been tweaked in patches. In the most recent one the AI uses air power much more intelligently (prior to that you could safely ignore buying any interceptors) and naval bombers have been nerfed a bit.

  13. February 23rd, 2006 at 07:59 | #13

    CB,

    Thanks, I’m not sure I could have survived another day of hasty wed browsing and hasty commenting without having that minutia pointed out to me.
    To correct my initial posting, please, replace the word review with article. K~thx

  14. Sark
    February 23rd, 2006 at 12:16 | #14

    @ 9

    HoI is not turn-based.

    @ 6

    Troll.

    Great preview, I’m looking forward to the game.

  15. Rorgg
    February 23rd, 2006 at 12:46 | #15

    Well, it’s not technically turn-based, but there’s nothing stopping you from making it functionally identical to a turn-based game. I love TBS and strongly dislike RTS, and like HoI/EU, so even if you want to consider it real-time, it’s very close to the border.

  16. February 23rd, 2006 at 15:44 | #16

    What’s in the Diplomatic Screen? Plz post a screen shot! Thank in ye very much.

  17. February 23rd, 2006 at 17:32 | #17

    Knowing you to be a huge HoI2 fan, I was expecting a whole lot of enthuiasm here. I was iffy on HoI2, and not particularly thrilled to hear that there would be an expansion pack.

    Still, those screenshots and the possibility of a Cold War have me sucked in again. With this and the EU3 announcement, plus a new patch for Crusader Kings…I may forgive Diplomacy yet.

  18. Articon
    February 24th, 2006 at 02:58 | #18

    We wanna have now! I agree with all what your saying about HOI2 is the best WW2 strategy game made yet…

  19. February 24th, 2006 at 13:49 | #19

    shit hot m8
    is going to be a very good game

  20. Harold
    February 24th, 2006 at 20:01 | #20

    Quel jeu !

    j’ai h\’c3\’a2te que le jeu arrive en magasin.

    Bon travail.

    Harold

  21. sissok
    February 24th, 2006 at 20:34 | #21

    TELL US ABOUT THE SCENARIO EDITOR!!!! O_O

  22. Nicademus
    February 25th, 2006 at 20:54 | #22

    Any progress on Patton yet Lum?

  23. Mikkojohannes Rahkola
    March 1st, 2006 at 13:41 | #23

    This game will be ideal reincarnion to HOI series. Hopefully they balance groups better than last one coz it was unfair.

  24. Ulthien
    March 2nd, 2006 at 09:30 | #24

    If Lum plays it, i will play it too!

  25. Corey
    March 13th, 2006 at 00:37 | #25

    Wow, they sure put trust in you… pre-release to an unaffiliated regular guy… scary world
    ps. looks excellent :)

  26. March 14th, 2006 at 10:08 | #26

    Excellent preview. I hugely doubt if you had time to play the full 36-54 scenario, but did you notice, in what you did play, the sort of huge slowdown in later years that usually came about in HOI 2 by 1943 as a result of, for example, the USA trying to control 70 aircraft carriers and the SU 300 infantry divisions etc… ?

  27. March 23rd, 2006 at 09:56 | #27

    Bah – “Are you kidding? Waste more time on a failed, poorly designed Paradox product? Not for me”

    he/she sure is a wanking dildo

  28. New Mac Man
    March 26th, 2006 at 23:48 | #28

    I just switched from a PC to a Mac and am a long time HOI/HOI2 fan. Im freaking out because im scared doomsday wont come out for Macs. Does anyone know if or when Doomsday will come out for Macs?

  29. March 31st, 2006 at 00:47 | #29

    Great review. It convinced me to buy it!

  30. Scott
    May 22nd, 2006 at 05:44 | #30

    I’m playing HoI2DD now. AI, specifically amphib assaults, has much improved. As the Germans, after defeating France and the low countries, I would lightly guard the coastal hexes — no more! The Brits are putting six divs at a time on the beaches and reinforcing them quickly. Historical aspects have changed also — not so deterministic as before. I’m playing the 1936 campaign — no Anschluss or Fall of Czech in ‘38/’39 (or maybe I just did something to alter those events). The Spy subgame is interesting but, while I’ve sunk quite a bit of cash into spys I’ve seen very little payback. For example, the odds againsts stealing blueprints are quite long and the dollar cost is high.

  31. steve
    August 4th, 2006 at 10:37 | #31

    I seen air as large as 7 planes under 1 air general how do make large air groups? I can never make more than 4 planes under one air general. How is this done.

    Thanks

    Steve

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